// TOWN SPECIAL ENCOUNTERS
//    Town 104: Lair of Athron

beginzonescript;

variables;

short im_hostile = 0;
short max_crime = 200;
short last_abil;
short counter = 0;
short set_ter = 0;

body;

beginstate INIT_STATE;
	last_abil = get_current_tick();

//	set_name(,);
//	add_range_to_group(,,groupn);

	set_personality_name(2080,"Athron");

	set_crime_tolerance(max_crime);

	if (gf(104,9) > 0)
		make_zone_hostile();
	break;

beginstate EXIT_STATE;
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(10414,"You disturb me.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(10414,"Speak quickly.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(10414,"We will not be accused.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(10414,"The alien beasts threaten us.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(10414,"I will die for my hatchlings.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(10414,"Stay away from my children.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(10414,"Speak, and go.");
break;

beginstate START_STATE;
	if ((set_ter == 0) && (gf(104,15) > 0)) {
		set_ter = 1;
		kill_object(26,1);
		kill_object(29,1);
		}
break;

beginstate 10;
break;

beginstate 11;
break;

beginstate 12;
break;

beginstate 13;
break;

beginstate 14;
break;

//	print_str("");
//	set_terrain_string_range("",1);
//	set_terrain_string_range("The sign says - .",1);

